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Added transform control and select entities GUI plugins #854
Added transform control and select entities GUI plugins #854
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Signed-off-by: Louise Poubel <louise@openrobotics.org>
Signed-off-by: ahcorde <ahcorde@gmail.com>
Signed-off-by: ahcorde <ahcorde@gmail.com>
Signed-off-by: ahcorde <ahcorde@gmail.com>
Signed-off-by: Louise Poubel <louise@openrobotics.org>
Signed-off-by: Louise Poubel <louise@openrobotics.org>
Signed-off-by: ahcorde <ahcorde@gmail.com>
…tities_transformControl
Signed-off-by: ahcorde <ahcorde@gmail.com>
…s://github.com/ignitionrobotics/ign-gazebo into ahcorde/plugin/selectEntities_transformControl
Signed-off-by: Louise Poubel <louise@openrobotics.org>
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I wasn't able to compile this branch because I think I have the wrong combination of ign-gui
branches.
The main high-level comment I have is whether it would be better to combine these 2 with the existing TransformControl
plugin. I think all this logic should originally have been contained in that plugin, but we didn't have a mechanism for manipulating the 3D scene, so part of it ended up in Scene3D
.
src/gui/plugins/transform_control_logic/TransformControlLogic.hh
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src/gui/plugins/transform_control_logic/TransformControlLogic.cc
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src/gui/plugins/transform_control_logic/TransformControlLogic.cc
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src/gui/plugins/transform_control_logic/TransformControlLogic.cc
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…ahcorde/plugin/selectEntities_transformControl
Signed-off-by: ahcorde <ahcorde@gmail.com>
Signed-off-by: ahcorde <ahcorde@gmail.com>
Signed-off-by: Louise Poubel <louise@openrobotics.org>
…robotics/ign-gazebo into chapulina/6/scene_manager Signed-off-by: Louise Poubel <louise@openrobotics.org>
Signed-off-by: Louise Poubel <louise@openrobotics.org>
Signed-off-by: Louise Poubel <louise@openrobotics.org>
@ahcorde . I started reviewing this and making some changes in ahcorde/plugin/selectEntities_transformControl...chapulina/select_transform. I thought they would be mainly trivial changes, updating style, namespaces and whatnot, as well as combining
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Requires gazebosim/gz-gui#268 |
Signed-off-by: ahcorde <ahcorde@gmail.com>
Signed-off-by: ahcorde <ahcorde@gmail.com>
Signed-off-by: ahcorde <ahcorde@gmail.com>
Signed-off-by: ahcorde <ahcorde@gmail.com>
Signed-off-by: Louise Poubel <louise@openrobotics.org>
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I pushed some documentation and style updates in caf08a9.
I noticed a change in behaviour. Pressing Shift
is toggling between world and local frames, but the correct behaviour is to use the world frame while the Shift
key is being held, and going back to local when the key is released, as explained in the tutorial:
https://ignitionrobotics.org/docs/edifice/manipulating_models#align-to-world-frame
Signed-off-by: ahcorde <ahcorde@gmail.com>
I was using the old KeyEvent. Solved e6e3e16 |
Signed-off-by: ahcorde <ahcorde@gmail.com>
Signed-off-by: ahcorde <ahcorde@gmail.com>
Signed-off-by: ahcorde <ahcorde@gmail.com>
Signed-off-by: ahcorde <ahcorde@gmail.com>
Everything seems to be working well for me now, thanks! I just have this final question: e6e3e16#commitcomment-54864874 |
Signed-off-by: ahcorde <ahcorde@gmail.com>
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Works for me! We just need some fresh ign-gui
nightlies to go with this. I'm on it.
Triggered: https://build.osrfoundation.org/job/ign-gui6-debbuilder/
Codecov Report
@@ Coverage Diff @@
## main #854 +/- ##
==========================================
- Coverage 65.43% 64.53% -0.91%
==========================================
Files 246 246
Lines 19433 19729 +296
==========================================
+ Hits 12716 12732 +16
- Misses 6717 6997 +280
Continue to review full report at Codecov.
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Signed-off-by: Louise Poubel <louise@openrobotics.org>
…//github.com/ignitionrobotics/ign-gazebo into ahcorde/plugin/selectEntities_transformControl Signed-off-by: Louise Poubel <louise@openrobotics.org>
Signed-off-by: ahcorde ahcorde@gmail.com
🎉 New feature
Summary
This PR is part of the consolidation between Scene 3D in ign-gazebo and ign-gui. This PR adds two independent plugin to select entities and transform control.
It builds on top of #813
Test it
Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge